4.3 INTERNET
The Internet is a collection of networking technologies, such as Ethernet, SLIP, PPP and oth-
ers that allows computers to communicate and exchange information. The concept of the Internet
began with ARPANET which was funded as a Department of Defense project in 197x. In 198x
the Internet was developed, and began to replace the ARPANET. By the late 1980s the Internet
was widespread between most universities, colleges, major companies and government agencies
around the world. Finally, the Internet hit widespread public usage by the mid 1990s. Today it is
the accepted defacto standard network in the world.
Originally the Internet was used to exchange email and files. It was common to anonymously
log into a remote computer, with FTP, and upload and download files. In the early 1990s a number
of new applications were developed to make interaction with remote computers easier. For exam-
ple ’archie’ made it easy to search for files by names. ’wais’ and ’gopher’ were early predecessors
to ’mosiac’ which then lead to ’netscape’. At that time (about 1993) the face of the internet started
to change, thanks to the World Wide Web (WWW). Non-professional users of the internet started
to arrive through the America On-Line (AOL) service. This also coincided with the first major
case of ’spam’, where a legal firm mass mailed advertisements for immigration services. Finally,
by the mid 1990s microsoft stopped referring to the Internet as a ’fad’. Today, most people and
- 1.3 PRACTICE PROBLEMS
- 2. AN INTRODUCTION TO LINUX/UNIX
- 2.1 OVERVIEW
- 2.1.1 What is it?
- 2.1.7 Distributions
- 2.1.8 Installing
- 2.2 USING LINUX
- 2.2.1 Some Terminology
- 2.2.4 Processes
- 2.3 NETWORKING
- 2.3.1 Security
- 2.4 INTERMEDIATE CONCEPTS
- 2.4.1 Shells
- 2.4.4 Desktop Tools
- 2.5 LABORATORY - A LINUX SERVER
- 2.8 REFERENCES
- 3.7 ARCHITECTURE OF ‘C’ PROGRAMS (TOP-DOWN)
- 3.9 CASE STUDY - THE BEAMCAD PROGRAM
- 3.9.1 Objectives:
- 3.9.2 Problem Definition:
- 3.9.3 User Interface:
- 3.9.3.1 - Screen Layout (also see figure):
- 3.9.7 Documentation
- 3.9.7.1 - Users Manual:
- 3.9.7.2 - Programmers Manual:
- 3.10 PRACTICE PROBLEMS
- 3.11 LABORATORY - C PROGRAMMING
- 4. NETWORK COMMUNICATION
- 4.1 INTRODUCTION
- 4.2 NETWORKS
- 4.2.1 Topology
- 4.2.3 Networking Hardware
- 4.2.6 SLIP and PPP
- 4.3 INTERNET
- 4.3.2 Computer Ports
- 4.3.3 Security
- 4.4 FORMATS
- 4.4.1 HTML
- 4.4.5 Java
- 4.4.6 Javascript
- 4.6 DESIGN CASES
- 4.9 LABORATORY - NETWORKING
- 5. DATABASES
- 5.2 DATABASE ISSUES
- 6. COMMUNICATIONS
- 6.1 SERIAL COMMUNICATIONS
- 6.2 SERIAL COMMUNICATIONS UNDER LINUX
- 6.3 PARALLEL COMMUNICATIONS
- 7. PROGRAMMABLE LOGIC CONTROLLERS (PLCs)
- 7.12.1 Data Files
- 7.12.1.4 - PLC Status Bits (for PLC-5s)
- 7.12.1.5 - User Function Memory
- 7.13 INSTRUCTION TYPES
- 7.13.1 Program Control Structures
- 7.13.2 Branching and Looping
- 7.13.3 Basic Data Handling
- 7.13.3.1 - Move Functions
- 7.15 LOGICAL FUNCTIONS
- 7.20 DESIGN TECHNIQUES
- 7.20.1 State Diagrams
- 7.23.1 SWITCHED INPUTS AND OUTPUTS
- 7.25 PRACTICE PROBLEMS
- 8.2 PROPRIETARY NETWORKS
- 8.2.0.1 - Data Highway
- 8.4 LABORATORY - DEVICENET
- 8.5 TUTORIAL - SOFTPLC AND DEVICENET
- 9. INDUSTRIAL ROBOTICS
- 9.1 INTRODUCTION
- 9.1.1 Basic Terms
- 9.2.2 Types of Robots
- 9.2.2.1 - Robotic Arms
- 9.3 MECHANISMS
- 9.5.2 Movemaster Programs
- 9.5.2.0.1 - Language Examples
- 9.5.3 Command Summary
- 9.6 PRACTICE PROBLEMS
- 9.7 LABORATORY - MITSUBISHI RV-M1 ROBOT
- 10. OTHER INDUSTRIAL ROBOTS
- 10.1 SEIKO RT 3000 MANIPULATOR
- 10.1.1.2 - Commands Summary
- 10.2 IBM 7535 MANIPULATOR
- 10.2.1 AML Programs
- 10.3 ASEA IRB-1000
- 10.6 LABORATORY - SEIKO RT-3000 ROBOT
- 11. ROBOT APPLICATIONS
- 11.0.1 Overview
- 11.1 END OF ARM TOOLING (EOAT)
- 11.1.1 EOAT Design
- 11.1.2 Gripper Mechanisms
- 11.1.3 Magnetic Grippers
- 11.1.3.1 - Adhesive Grippers
- 11.1.4 Expanding Grippers
- 11.3 INTERFACING
- 12. SPATIAL KINEMATICS
- 12.1 BASICS
- 12.2.1 Denavit-Hartenberg Transformation (D-H)
- 12.3 SPATIAL DYNAMICS
- 12.3.1 Moments of Inertia About Arbitrary Axes
- 12.4 DYNAMICS FOR KINEMATICS CHAINS
- 12.4.1 Euler-Lagrange
- 12.4.2 Newton-Euler
- 13.1.3 Modeling the Robot
- 13.2.2 Computer Control of Robot Paths (Incremental Interpolation)
- 13.4 LABORATORY - AXIS AND MOTION CONTROL
- 14. CNC MACHINES
- 14.1 MACHINE AXES
- 14.2 NUMERICAL CONTROL (NC)
- 14.3 EXAMPLES OF EQUIPMENT
- 14.3.1 EMCO PC Turn 50
- 14.4 PRACTICE PROBLEMS
- 14.5 TUTORIAL - EMCO MAIER PCTURN 50 LATHE (OLD)
- 14.6.1 LABORATORY - CNC MACHINING
- 15.3 PROPRIETARY NC CODES
- 16.5 DISCRETE IO
- 16.6 COUNTERS AND TIMERS
- 16.7 ACCESSING DAQ CARDS FROM LINUX
- 16.8 SUMMARY
- 16.9 PRACTICE PROBLEMS
- 17. VISIONS SYSTEMS
- 17.1 OVERVIEW
- 17.11 PRACTICE PROBLEMS
- 18. INTEGRATION ISSUES
- 18.1 CORPORATE STRUCTURES
- 18.2 CORPORATE COMMUNICATIONS
- 19. MATERIAL HANDLING
- 19.1 INTRODUCTION
- 19.3 PRACTICE QUESTIONS
- 19.4 LABORATORY - MATERIAL HANDLING SYSTEM
- 19.4.1 System Assembly and Simple Controls
- 19.5 AN EXAMPLE OF AN FMS CELL
- 19.5.1 Overview
- 19.6 THE NEED FOR CONCURRENT PROCESSING
- 20. PETRI NETS
- 20.1 INTRODUCTION
- 20.2 A BRIEF OUTLINE OF PETRI NET THEORY
- 20.4.3 An Exclusive OR Transition:
- 20.4.5 RELATIONAL NETS
- 20.7 PRACTICE PROBLEMS
- 21. PRODUCTION PLANNING AND CONTROL
- 21.1 OVERVIEW
- 21.2 SCHEDULING
- 21.3 SHOP FLOOR CONTROL
- 21.3.1 Shop Floor Scheduling - Priority Scheduling
- 22. SIMULATION
- 22.3 DESIGN OF EXPERIMENTS
- 23. PLANNING AND ANALYSIS
- 23.1 FACTORS TO CONSIDER
- 24. REFERENCES
- 25. APPENDIX A - PROJECTS
- 25.1 TOPIC SELECTION
- 25.1.1 Previous Project Topics
- 25.2 CURRENT PROJECT DESCRIPTIONS